Patreon v0.8
Lumber Jacking - Pre-Alpha » Devlog
Changelog:
- Improved item drop system
- “encounter-to-overworld” system reworked, now the enemies don’t simply disappear when you return to the overworld
- Started working on water
- Better cutscene (CG) system
- Gallery (with some extra arts)
- Changes to the save and load menu
- Now, you can save inside safe rooms (like your home)
- Clothes animation is now synchronized with the player
- New mob spawn system with spawn conditions
- Changes on the Inventory and Items systems
- The escape skill is back, but with 100% success rate
- Sky light now changes according to the hour
- Added a test room to showcase features that are being worked on
- Battle system changes
- High grass (you can find hidden monsters inside it)
- Changed the default text sound effect (in dialogs)(the new one isn’t too annoying)
- Added emotes (I’ll use it on overworld-cutscenes and maybe NPCs will react to them) (You can’t use emotes yet…)
- In battles with multiple enemies, attacks now aren’t super fast anymore
Known issues:
- Going to lower places when being chased by mobs makes the game die
- Enemies restore their status when you leave the encounter
- Fast item transfer with a full inventory is very weird…
Forgot to mention in the previous update:
- Clicking the hotbar changes the slot you are focused on
- Simple Book system
Get Lumber Jacking - Pre-Alpha
Lumber Jacking - Pre-Alpha
A pre-alpha version of a game where you do beaver things.
Status | In development |
Author | Vacão |
Genre | Role Playing |
Tags | 3D, Adult, Bara, Bullet Hell, Farming, Furry, Gay, NSFW, Pixel Art |
Languages | English, Portuguese (Brazil) |
More posts
- v0.12.0.3 Changelog83 days ago
- v0.12.0.3 Changelog (Patreon)Feb 26, 2024
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