v0.11.0.2 Changelog


0.11.0.0 pre-alpha

Battles

  • Many battle textures have been reworked
  • New mercy bar (some enemies can’t be seduced, so… if you don’t want to beat them, talk to them, if possible…) (This is kind of useless for now, it will be used more for the story) (Maybe I’ll remove it, the idea is on paper for now)
  • I redid a lot of the battle script, now some new things are possible (Dialogs in the middle of battles) (Enemies can join in the middle of the battle) (I can make animations for anything now, like animations for a specific item or magic)
  • You can now use items within battles (consumables only)
  • A brand new custom boss fight to test some new features!!! (Some custom battles give you control of another characters, the example is there)
  • Skills and items show their MP cost, healing or damage value, how many lust they do or remove, and mercy value
  • Some skills can be used in any party member

Other

  • Some structures, like small grass, can have random textures (it’s based on the position)
  • All attacks have been redone from scratch using the new Pattern script
  • Slimes can drop some coins

Fixes

  • There was a bug where if you exited the menu and returned to the game, the rooms remained as they were when you exited even without saving
  • Battle history is working properly now
  • The crop weren’t showing the correct textures, now they are
  • Opening the battle history were making enemies stop working
  • Visual bugs in 3d sprites
  • When escaping a battle, enemies stay still for a while
  • When dying a battle, enemies will be gone

0.11.0.1 pre-alpha

Changes

  • Close, next and previous icons in battle inventory
  • Hover texture on the buttons

Fixes

  • Not being able to use items in battle
  • Getting stuck in battle when trying to use an item

0.11.0.2 pre-alpha

Fixes

  • Effects not working correctly after the first use

Known bugs and glitches

  • Quick transfer on inventory is a bit janky
  • If you go on a lower place than an enemy chasing you, the fps drops a lot
  • Some navmesh problems
  • Strucures doesn’t spawn avoiding other structures
  • Placing clothing in the wrong slots delets the item
  • Chests in the share the same inventory inside the house

Files

win-lumber-jacking-0.11.0.2-pre-alpha.zip 65 MB
79 days ago
linux-lumber-jacking-0.11.0.2-pre-alpha.zip 62 MB
79 days ago

Get Lumber Jacking - Pre-Alpha

Comments

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Oi Vacao!
Nessa versão encontrei apenas 2 inimigos que consigo flertar, mas ví vc falando em alguns posts sobre história/NPCs.
Só gostaria de saber se é isso mesmo ou eu que não entendi o que fazer para avançar. Obg desde já e to adorando o projeto.

Oi! Por enquanto só tem 2 inimigos que são ‘seduzíveis’ e 1 cutscenezinha pra cada um desses :( Mas no futuro ainda vou colocar mais coisas sim, por enquanto o foco do desenvolvimento tem sido mais nas mecânicas, mas tenho planos em colocar mais coisas

Ainda não tem uma progressão, a parte da história vou fazer mais pra frente quando as mecânicas básicas principais estiverem 100% funcionais