v0.4
Generic Precision Platformer » Devlog
I added settings in the main menu, for now you can only activate the speedrun clock. This clock starts counting when you enter a level. There is a pause menu where you can also activate the speedrun clock.
In the level I added some new mechanics: A rope that you can’t stand on, but can grapple into; A platform that your grapple ignores, so you can aim at things after it; An orb that restores your grappling hook.
I changed the platforms, for now their sprite is just one, but I will make them change if they are touching a tile.
I still need to do some effect to indicate that you can use your grappling hook.
Files
Platformer v0.4.zip 25 MB
Aug 15, 2024
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Generic Precision Platformer
Just a platform game with some mechanics...
Status | In development |
Author | Vacão |
Genre | Platformer |
Tags | 2D, Godot, Indie, Pixel Art, precision-platformer, Prototype, Retro, Singleplayer |
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